Friday, September 30, 2011

D.D. Unicorn Knight


When you see this card, I guess your first thought to be either "WTF" or "What does that card do?".

I can answer both (although 'WTF' technically isn't a question), this is D.D. Unicorn Knight, and I am going to continue trying to make a good deck using him. The card has, in my opinion, some serious potential.

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card.

Control a tuner; easy.
Haven't Normal Summoned yet; easy
Have a level 3 or lower banished non-Tuner: average

Using Plaguespreader you can drop out a Trishula. The same goes for Krebons (nobody plays this anymore, I know). Other useful tuners are Unknown Synchron, Glow-Up, Spore etc. Spore is especially efficient since it banishes that Dandylion to get a level 7 or 8 Synchro, plus Dandylion. It is also a LIGHT monster, meaning we have additional Chaos targets. It is also searchable by Reinforcement of the Army and the Warrior Returning Alive.

The big problem is how to remove the monster. Chaos monsters work, Spore does, Mark of the Rose works, recycling Necro Gardna, Gold Sarcophagus does... but the idea seems to need some card that either removes itself or more readily removes cards. Can you think of anything?


Small unrelated side note: Possessed Dark Soul is awesome! Level 3 Dark Fiend, meaning it can be used with Tour Guide. It can also be used AGAINST Tour Guide by stealing her and the monster she summoned, and then you overlay using their Sangan, which is not such a good thing anymore!

2 comments:

  1. I Think the combo goes with dark desertapir.

    Active gold sarc, remove dark desertapir, special summon a tuner from your grave with desertapir effect. Then special summon unicorn knight to bring back desertapir from the rfg.

    The point here, is how to remove desertapir again, to make this combo playable (without lossing the timing of tapir).

    Btw, I really like your blog.

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  2. Also thought about that. Might actually try the Beast version out, although Stardust Shimmer seems to be hot in combination...

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