Friday, September 30, 2011
D.D. Unicorn Knight
When you see this card, I guess your first thought to be either "WTF" or "What does that card do?".
I can answer both (although 'WTF' technically isn't a question), this is D.D. Unicorn Knight, and I am going to continue trying to make a good deck using him. The card has, in my opinion, some serious potential.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card.
Control a tuner; easy.
Haven't Normal Summoned yet; easy
Have a level 3 or lower banished non-Tuner: average
Using Plaguespreader you can drop out a Trishula. The same goes for Krebons (nobody plays this anymore, I know). Other useful tuners are Unknown Synchron, Glow-Up, Spore etc. Spore is especially efficient since it banishes that Dandylion to get a level 7 or 8 Synchro, plus Dandylion. It is also a LIGHT monster, meaning we have additional Chaos targets. It is also searchable by Reinforcement of the Army and the Warrior Returning Alive.
The big problem is how to remove the monster. Chaos monsters work, Spore does, Mark of the Rose works, recycling Necro Gardna, Gold Sarcophagus does... but the idea seems to need some card that either removes itself or more readily removes cards. Can you think of anything?
Small unrelated side note: Possessed Dark Soul is awesome! Level 3 Dark Fiend, meaning it can be used with Tour Guide. It can also be used AGAINST Tour Guide by stealing her and the monster she summoned, and then you overlay using their Sangan, which is not such a good thing anymore!
Wednesday, September 21, 2011
Billy Brake's YCS Toronto 1st Place List
Monsters: 22
3 Reborn Tengu
3 Tour Guide From the Underworld
2 Effect Veiler
2 Maxx "C"
2 Thunder King Rai-Oh
1 Black Luster Soldier - Envoy of the Beginning
1 Caius the Shadow Monarch
1 Dandylion
1 Debris Dragon
1 Glow-Up Bulb
1 Gorz the Emissary of Darkness
1 Lonefire Blossom
1 Sangan
1 Spirit Reaper
1 Spore
Spells: 13
2 Enemy Controller
2 Mystical Space Typhoon
1 Book of Moon
1 Dark Hole
1 Foolish Burial
1 Heavy Storm
1 Mind Control
1 Monster Reborn
1 Pot of Avarice
1 One for One
1 Scapegoat
Traps: 6
2 Solemn Warning
1 Call of the Haunted
1 Solemn Judgment
1 Torrential Tribute
1 Trap Dustshoot
3 Reborn Tengu
3 Tour Guide From the Underworld
2 Effect Veiler
2 Maxx "C"
2 Thunder King Rai-Oh
1 Black Luster Soldier - Envoy of the Beginning
1 Caius the Shadow Monarch
1 Dandylion
1 Debris Dragon
1 Glow-Up Bulb
1 Gorz the Emissary of Darkness
1 Lonefire Blossom
1 Sangan
1 Spirit Reaper
1 Spore
Spells: 13
2 Enemy Controller
2 Mystical Space Typhoon
1 Book of Moon
1 Dark Hole
1 Foolish Burial
1 Heavy Storm
1 Mind Control
1 Monster Reborn
1 Pot of Avarice
1 One for One
1 Scapegoat
Traps: 6
2 Solemn Warning
1 Call of the Haunted
1 Solemn Judgment
1 Torrential Tribute
1 Trap Dustshoot
Saturday, September 17, 2011
Engines...
When the game was young, deck usually consisted of just the best cards, essentially leaving deck building an unused factor.
Ng Yu Leung played 27 single copies of his World Championship 2003 winning deck.
2007 this number was 19. The only kind of combo was Monarch + Treeborn and Card Trooper + Machine Duplication.
2011 this number was 9. The deck was an archetype, consisting of 6 set up cards to play 5 boss monsters.
As the game developed, 'engines' were developed. An engine is essentially a set of cards which work together, meaning less broken splashable single cards needed printing.
Engines had their prime during the TeleDAD era, were the Destiny Draw-Emergency Teleport-Dark Armed Dragon had ridiculously high synergy, and raw power.
The goal of this post is to bring forth some of the engines that still exists, how to play them, and what they accomplish.
Ng Yu Leung played 27 single copies of his World Championship 2003 winning deck.
2007 this number was 19. The only kind of combo was Monarch + Treeborn and Card Trooper + Machine Duplication.
2011 this number was 9. The deck was an archetype, consisting of 6 set up cards to play 5 boss monsters.
As the game developed, 'engines' were developed. An engine is essentially a set of cards which work together, meaning less broken splashable single cards needed printing.
Engines had their prime during the TeleDAD era, were the Destiny Draw-Emergency Teleport-Dark Armed Dragon had ridiculously high synergy, and raw power.
The goal of this post is to bring forth some of the engines that still exists, how to play them, and what they accomplish.
Saturday, September 3, 2011
Quick Tournament Report
Played Zombie because they are my favorite deck and I got a revelation like 2 o clock in the night telling me they were the play.
I've played Zombie since Mezuki was semi-limited, so I do hold a knowledge about them.
Considering the popularity of Agent Angels and probable Chaos/Lightsworn/Twilight was also a key factor considering how easily Decisive Armor can be summoned.
However, due to the typhoon only four other players showed up.
Round 1 vs Frog Monarch
I manage to pull out Synchros to quickly for him to handle, luckily. Monarchs usually give a hard game 1.
In game two he sided to a more Synchro-oriented build using Birdman, so I lost due to being unprepared.
Game three I start off with both Solemn Warning in hand, basically equaling a win.
Round 2 vs Burn
He got a bye so yeah.
Scrap Dragon demolishes his field for a 2-0 win.
Round 3 vs Macro
Inofficial final considering we are the only people with two wins. The first game I open with Dustshoot and MST against his 6 monster hand, so I win after three turns or so.
Game two I Heavy Storm three cards as well as doing regular Synchro spam which he can't handle.
No LS or Angel, damn it.
Might do a more extensive tournament report when I enter a more interesting tournament.
I've played Zombie since Mezuki was semi-limited, so I do hold a knowledge about them.
Considering the popularity of Agent Angels and probable Chaos/Lightsworn/Twilight was also a key factor considering how easily Decisive Armor can be summoned.
However, due to the typhoon only four other players showed up.
Round 1 vs Frog Monarch
I manage to pull out Synchros to quickly for him to handle, luckily. Monarchs usually give a hard game 1.
In game two he sided to a more Synchro-oriented build using Birdman, so I lost due to being unprepared.
Game three I start off with both Solemn Warning in hand, basically equaling a win.
Round 2 vs Burn
He got a bye so yeah.
Scrap Dragon demolishes his field for a 2-0 win.
Round 3 vs Macro
Inofficial final considering we are the only people with two wins. The first game I open with Dustshoot and MST against his 6 monster hand, so I win after three turns or so.
Game two I Heavy Storm three cards as well as doing regular Synchro spam which he can't handle.
No LS or Angel, damn it.
Might do a more extensive tournament report when I enter a more interesting tournament.
Thursday, September 1, 2011
Happy days!
The TCG Exceed ruling just changed back to OCG rulings.
THIS IS CONFIRMED, SELL YOUR TOUR GUIDES NOW.
Source:
http://www.konami.com/yugioh/articles/?p=3195
THIS IS CONFIRMED, SELL YOUR TOUR GUIDES NOW.
Source:
http://www.konami.com/yugioh/articles/?p=3195
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